Heavy Metal : Terrain Shaping Prototype was a client project at the ETC. In this project we developed a 3D visualization system to work with Caterpillar’s remote and autonomous control systems for their heavy equipment. This also included developing a graphical user interface and preparing a cost-benefit analysis of different game engine platforms that could be used in future projects.
In my capacity as Producer I was responsible for the following:
- Client coordination
- Implementing a production schedule and methodology
- Managing the tasks of my team members
- Ensuring that deadlines, both internal and external, are met
In addition to these responsibilities, I took on the bulk of the cost-benefit analysis task. This included performing the necessary research, working with the vendors to get pricing and other technical information and preparation of the overall document. I also incorporated technical input from my other team members.
You must be logged in to post a comment.