A Portfolio Site

Iminintech Project


The Iminintech Project’s purpose was to design and build a 2-story themed entertainment attraction for Carnegie Mellon’s Spring Carnival in 2010.  I was part of a team of 9 people who designed developed and built the attraction including 2 new platforms that will be incorporated into future ETC Curriculum.

The booth itself was essentially a pulsed attraction with 6-8 people going through it every 2 minutes.  Over the course of the 2 days that we were open we had a throughput of almost 2000 people, which is about a third of CMU’s undergraduate population.

In my role as Architectural Designer I had the following responsibilities:

  • Design and build a 2-story structure including architectural and structural plans.
  • Obtain approval of plans from CMU’s Department of Engineering, School of Architecture, and Facilities Management
  • Incorporating 3 different interactive pieces including a motion floor, multi-touch floor, and a Pepper’s Ghost Effect
  • Incorporating a rich storyline that ties all 3 interactive pieces together
  • Managing traffic flow of the entire experience
  • Re-purposing the design of interactive pieces and to be presented at a local dance company fundraiser

Below are the final architectural plans that were approved and used to build the project.  Please note that these plans are provided for informational purposes only and should not be used to build any structure.  If you choose to do so, Carnegie Mellon University, the Entertainment Technology Center and members of the Immersive Interactive Installations team will not be responsible for any and all loss or damage and any claims or demands that arise from such action.

Iminintech Project Website

Final-Drawing-Set