In March of 2014, I joined the Star Wars: Commander project. When I was brought on-board the project had been in development for about 6 months already. The game successfully launched on iOS, Android, and Windows Phone in October of 2014 and continues to live operate. The game is a MidCore RTS game where players can […]
Posts tagged Producer
Heavy Metal : Terrain Shaping Prototy...
Heavy Metal : Terrain Shaping Prototype was a client project at the ETC. In this project we developed a 3D visualization system to work with Caterpillar’s remote and autonomous control systems for their heavy equipment. This also included developing a graphical user interface and preparing a cost-benefit analysis of different game engine platforms that could […]
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